![]() Potentially, this could be eliminated via something called "scanline beam racing" in the future.Īlthough I appreciate the immense effort that goes into such shaders as Kurozumi, I question the goal and motivation. Even then, you still have display lag to contend with. It is now possible to get better objective picture quality than what one gets on a BVM with an unlimited budget and the right display settings, but it takes a very good display- OLED is a must, in order to have sufficient brightness to do black frame insertion and 1:1 scanlines. I'm talking about the lack of motion blur and the superior viewing angles, primarily. Why are we trying to replicate every single feature of a CRT? Do we REALLY need every simulated phosphor to have a slight red tinge at one end just because that's how it was on a BVM (for example)? I'm more interested in replicating the aspects of the CRT that enhanced the objective image quality, and most of that you can't do that with shaders. Here's a few tips that I learned through annoying trial-and-error:Īlthough I appreciate the immense effort that goes into such shaders as Kurozumi, I question the goal and motivation. For the perfect BVM look nothing else comes close to the Kurozumi preset CRT Royale. You can find more info on this amazing shader here:įernan1234 wrote:I spent a lot of time looking into this thinking I could ditch a real BVM (the answer was no, but still nice to have this option). Vulkan is not available on Mac and the GL shader does not work. This all assumes you're running Retroarch on Windows (and you don't need a super powerful machine for this to run smoothly). The setting of 1 is a left over from when 1080p displays were the norm.ĥ. It looks even better on a 5K display if you have one. ![]() This is very important because it allows to emulate the extremely fine aperture grill of a BVM of around 900/1000 lines. slang file with a text editor and look for the setting called "Mask_triad_size_desired", and change its value from the default 1 to 0 (or you can also try 3). slang you need to switch your video driver in Retroarch from GL to Vulkan.Ĥ. ![]() slang version (.cg shaders are deprecated now, but you can try that if you're on nvidia and nothing else works).ģ. Confusingly, you won't find the Kurozumi-crt-royale shader in the CRT folder along with the base crt-royale shader, but instead in the folder called "presets".Ģ. Here's a few tips that I learned through annoying trial-and-error:ġ. So just totally stuck to try and get it to boot with the game at the same time.I spent a lot of time looking into this thinking I could ditch a real BVM (the answer was no, but still nice to have this option). I thought, put in a delay where the exe for the game would load 5 seconds later (not ideal as id miss seeing the rom check load screen) but the script just ends at timeout /t 5 /nobreak > nul. Start ShaderGlass.exe -f fix it felix.sgp lets try this script offĬd "C:\Users\USERNAME\Desktop\Fix It Felix Jr" I believe that running the two exe's at the same time, its not enough time for shaderglass to see the game running to load it, so its just an empty screen. I just spent literally 2 hours trying to get the cmd script to work but what is happening is that I have written a basic script to launch shaderglass.exe with the profile and fullscreen and fifj.exe but shaderglass loads, and cannot see the game running.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |